Emotive's GFX Experimentation Log
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Emotive's GFX Experimentation Log
Post by PharaohAtem » 03 Feb 2022, 02:00
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Emotive's GFX Experimentation Log
Post by Emotive » 03 Feb 2022, 02:38
Oh ok. I found a transparent png of it though if you want. It's in the spoiler tags, and I found another cute one too in the other spoiler tags.PharaohAtem wrote: ↑03 Feb 2022, 02:00I can use that and put blocks in there like it's trying ti reach it.





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Emotive's GFX Experimentation Log
Post by Emotive » 03 Feb 2022, 22:03

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Emotive's GFX Experimentation Log
Post by PharaohAtem » 03 Feb 2022, 23:15
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Emotive's GFX Experimentation Log
Post by Emotive » 03 Feb 2022, 23:19
It definitely looks like it. It made me smile because it was so adorable.

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Emotive's GFX Experimentation Log
Post by Emotive » 05 Feb 2022, 11:52
But, not just Shin... maybe Shew too. I love how his star was the star of benevolence. It was like he could see into people's souls to be able to see if they were really good people or not. Even in Thouzer's dream mode Shew was able to see how he was really still a good person, albeit just needed some guidance to become that good person, and it was only Thouzer's wish to not ever again feel such pain of losing a loved one that he closed off his emotions entirely. That's why I love Thouzer's character so much. It's what I wished I could do sometimes because feeling the pain that people can't see is sometimes far too painful, but I'm never able to shut off my emotions, no matter how much pain I feel from people's words or actions... so, just an envy of how Thouzer was able to do that sometimes, but then sometimes I remember how it's better to feel the pain and have emotions, but even running in circles like this I'm still jealous of Thouzer's response of turning off his emotions after a traumatic incident so much that I'll gladly use a set featuring him.

And probably a few other characters too, but using characters and renders from the game most likely.
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Emotive's GFX Experimentation Log
Post by PharaohAtem » 08 Feb 2022, 20:32
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Emotive's GFX Experimentation Log
Post by Emotive » 09 Feb 2022, 01:04
Nice, I can't wait to see it!PharaohAtem wrote: ↑08 Feb 2022, 20:32I think once I work on some pokemon nura rise of the yokai clan is my next aime sig ti work on.


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Emotive's GFX Experimentation Log
Post by PharaohAtem » 09 Feb 2022, 01:07
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Emotive's GFX Experimentation Log
Post by Emotive » 09 Feb 2022, 01:39
I know the feeling. Something that looks ok in your mind but when you actually make it it's better than expected.

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Emotive's GFX Experimentation Log
Post by PharaohAtem » 09 Feb 2022, 02:33
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Emotive's GFX Experimentation Log
Post by Emotive » 09 Feb 2022, 03:14
Yeah, but I never quit once I start. lol I mean, I still sleep though, but that's as far as that goes.PharaohAtem wrote: ↑09 Feb 2022, 02:33Yep, it look q while but sometimes it's like a puzzle you gotta put together a d sometimes yiu walk away then come bavk.
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Emotive's GFX Experimentation Log
Post by PharaohAtem » 09 Feb 2022, 06:06
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Emotive's GFX Experimentation Log
Post by Emotive » 09 Feb 2022, 10:53
That's a good idea to get input from others before the final project is made. I should probably try to do that more often too. Once I stop though it's hard for me to concentrate on something else until I get too tired or frustrated then play game. lol I like your philosophy about it though, asking for input before it's done. I'll definitely try to do that too if I can remember to.PharaohAtem wrote: ↑09 Feb 2022, 06:06I sometimes start new ones then move bavk that's what I di if something frustrates me. Sometimes the background doesn't work out too well abd it'd missing something. Though I do post it to see if someone can see what's missing too.v

Got any specific characters in mind yet from that series you're watching?
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