Pokemon: Modern mechanics explained

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Kai
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Pokemon: Modern mechanics explained

Post by Kai » 01 Jun 2018, 14:26

As requested by [mention=100664]toshioa[/mention]

Individual Values (IVs)
Every Pokemon has Individual Values in each of its six stats. Each of them can get up to 31 points per stat on all 6. See more here.
Effort Values (EVs)
You can earn these by battling any Pokemon. How many you gain, and for which stat(s) depends on the Pokemon you battle. Each Pokemon can only have up to 255 (252 when you consider that 4EVs=1 stat point) in each stat, with every 4 points giving you an extra point in your stats. The upper limit for any one Pokemon is 510, so think about the stats you want to invest in and how much you want to put into those stats. More here.

Shiny Pokemon
Shiny Pokemon is an alternative colour scheme. Each Pokemon has one (eg. Red Gyarados) it's pretty complicated to explain in more detail so see here

Pokerus (PKRS)
Pokerus is short for Pokemon Virus. It's an extremely rare virus you can obtain from wild Pokemon that permanently doubles the base EVs you can gain from battling Pokemon. They can also spread to other Pokemon in your team. There are no negatives to your Pokemon contracting it so don't be alarmed. More here

Links to other mechanics.
Natures

A
bilities

Gen 2-5 Type Chart

Type Chart (Gen 6)

Credit to Serebii and its web creators for the in-depth guides
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Re: Pokemon: Modern mechanics explained

Post by toshioa » 01 Jun 2018, 15:05

Thank you [mention=72923]NightmareHollow[/mention] :) Much appreciated! I will take a proper look at this this evening and heck, I may even grab my 3DS and copy of Moon out too ;) Having just read the IVs and EVs explanation quickly I see I need to do a lot more reading and research but thank you for starting this thread :)
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Re: Pokemon: Modern mechanics explained

Post by Kai » 01 Jun 2018, 17:51

toshioa wrote:Thank you [mention=72923]NightmareHollow[/mention] :) Much appreciated! I will take a proper look at this this evening and heck, I may even grab my 3DS and copy of Moon out too ;) Having just read the IVs and EVs explanation quickly I see I need to do a lot more reading and research but thank you for starting this thread :)

I can imagine it's hard to catch up from the early days lol. Some of the advanced mechanics are so technical too, so I can still occasionally get lost in them. There's also so many moves as well. Another thing to check out if you haven't yet, which I forgot to include a direct link to, is the latest type match-up chart.
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Re: Pokemon: Modern mechanics explained

Post by PharaohAtem » 02 Jun 2018, 00:03

Cool looks good this will really help others
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Re: Pokemon: Modern mechanics explained

Post by Kai » 02 Jun 2018, 00:16

PharaohAtem wrote:Cool looks good this will really help others

I've seen quite a few people state that they never really looked past Gen 1, so I thought this would be a good topic for anybody curious about the newer generations. I'm thinking of expanding on it to provide links to all of the other mechanics and whatnot. I haven't been 100% into Gen 7 either but I do watch one or 2 PokeTubers on Youtube. PIMPNITE does some really interesting theme teams based on nerdy franchises where possible and they makke sense. Watching his videos convinced me to try Gen 7 again. I was late getting into Pokemon (almost a decade later) but I've played almost every main series game so far.
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Re: Pokemon: Modern mechanics explained

Post by lolin » 02 Jun 2018, 18:40

it's a little complicated a system, and some people say it drains the fun from the games, but i think it opens up a whole new world of fun, honestly

also, bulbapedia has some better looking graphs than serebii, in my opinion

especially natures: https://bulbapedia.bulbagarden.net/wiki ... of_Natures

(i just hate the serebii site design, honestly)
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Re: Pokemon: Modern mechanics explained

Post by PharaohAtem » 05 Jun 2018, 02:16

I like both sites really.
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Re: Pokemon: Modern mechanics explained

Post by Kai » 05 Jun 2018, 02:50

PharaohAtem wrote:I like both sites really.

I personally used to Prefer Psypokes but I stopped ging to them when I noticed they were always late with new details
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Re: Pokemon: Modern mechanics explained

Post by lolin » 05 Jun 2018, 17:12

psypokes has a great IV calculator

serebii's is good but it's pretty heavy stat-wise
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Re: Pokemon: Modern mechanics explained

Post by H03nn89 » 05 Jun 2018, 18:51

Nice one. It's nice to see it all explained like that.

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Re: Pokemon: Modern mechanics explained

Post by Colle » 06 Jun 2019, 02:57

The complete list of Pokemon weakness and strength are listed in the chart.

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Re: Pokemon: Modern mechanics explained

Post by toshioa » 06 Jun 2019, 09:30

I've not played a Pokemon game in years! All the EVs etc still go over my head!!
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Re: Pokemon: Modern mechanics explained

Post by Nishizono Shinji » 06 Jun 2019, 18:00

they're only important if you wanna "clock" the games and get best stat pokemon for everything.
Better to remain silent and be thought a fool than to speak and remove all doubt.

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Re: Pokemon: Modern mechanics explained

Post by lolin » 06 Jun 2019, 18:03

Yup, anyone playing casually or non-competitively can completely ignore IVs and EVs. If you want to go online and battle, however, you need to learn about them.
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Re: Pokemon: Modern mechanics explained

Post by H03nn89 » 06 Jun 2019, 18:22

Yeah I’m still learning on that front. I’m more the game player

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