The Art of Krayne

Whether you're a writer, cosplayer, crafter, traditional/digital artist or photographer - anything creative is welcome!

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Krayne
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Re: The Art of Krayne

Post by Krayne » 29 Nov 2015, 23:36

Thank you for the kind comments :D

Sadly, as I wrote their, I wont be able to carry on with the model for a while because I am going on Holiday. So in fact, I'll probaly be gone till mid January. The only place I may be posting will be in the Literature forum area.

Anyway, see ya all till then. I am off to enjoy Japan, Korea and Malaysia. Write some stories in my pretty journal and take amazing photos and videos :D

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Expendable
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Re: The Art of Krayne

Post by Expendable » 01 Dec 2015, 03:17

Lucky you! Have fun and don't forget us!

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Krayne
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Re: The Art of Krayne

Post by Krayne » 20 Jan 2016, 14:32

That was an awesome holiday, been documenting it in that book as I said and uploading in the Literature section.

Now that Im back, I've updated my website with my latest work and a brand new banner.
Back to work I go :D

http://www.vascogdm.com

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Krayne
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Re: The Art of Krayne

Post by Krayne » 26 Jan 2016, 23:04

Latest work includes remodelling and re texturing my L1A1 Rifle from before. Should look a lot nicer and more realistic, compared to before.

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Expendable
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Re: The Art of Krayne

Post by Expendable » 27 Jan 2016, 07:49

Hard to believe that's a virtual gun, it looks so realistic! Leather grip, metal parts embossed with text, signs of wear and tear, pits and subtle irregularities - excellent work!

Thanks for sharing!

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Krayne
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Re: The Art of Krayne

Post by Krayne » 28 Jan 2016, 02:01

Thank you so much Expendable. Happy you noticed all the details I went into.

So I have two projects going on at the same time as some might guess. One project is more guns and realistic architecture, my other project is hopefully a stylistic Inn.
I switch between the two in order to keep my interest going. Sometimes spending too long a time on one thing can lead to disinterest.

Anyway, here is that other project. Slowly working through this one of the building with the market stall.

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Krayne
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Re: The Art of Krayne

Post by Krayne » 09 Feb 2016, 22:26

Back to the FPS project for a little while, after this I'll return to my personal project.

So far I have made modular assets for a WW1 Trench Bunker. Here are the pieces.

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Put together I can create seamless levels, such as this small corridor.

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More pieces being made so that I can fill a room with tables, bunks and all sorts of things.

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Expendable
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Re: The Art of Krayne

Post by Expendable » 12 Feb 2016, 02:53

Sometimes I haunt Pinterest, you might want to check out this page for market stalls: https://www.pinterest.com/toutecasse/s-t-a-l-l/

Your setting looks great, but except for two planks at the end that look like they're bracing the wall, the others just look like they're leaning against it. I'd expect to see some cross-members to give it more support. You'd definitely need something for the entryway.

https://oscarevolution.files.wordpress. ... bunker.jpg

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Krayne
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Re: The Art of Krayne

Post by Krayne » 12 Feb 2016, 14:50

Thanks for the references. I tend to use Pinterest too. It usually has stuff that I wouldn't find on google images.
Anyway the actual concept piece I am working from for the Market stall is this one. As I plan to do the whole piece. Still has a lot of work to do, I don't like the rope, the textures are too washed out and other things, I will return to it after the trenchs are complete.

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Also thank you very much for the reference for the Bunker, I hadn't found that one on my search. All the ones I had seen had supporting beams instead of cross-members. I'll be sure to make that into an asset once I get to it. This corridor was just an example of how the pieces fit together without anyone noticing they are made from several pieces.

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Krayne
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Re: The Art of Krayne

Post by Krayne » 24 Feb 2016, 19:41

Update on WW1 Trench Bunker
I modelled a bunkbed

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Also modelled a generic table, chair and some ammo crates. Not all of which has been textured yet.

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Finally just an example of how the level looks like so far. I've been told it will serve more as a selection screen for characters (like a garage for cars in racing games.)

https://vimeo.com/155586606

Password for video is: STG55

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Expendable
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Re: The Art of Krayne

Post by Expendable » 05 Mar 2016, 00:44

Nice work! The bunkbeds look great! I also like the table and crates! The contrast between the textured and plain models help show the difference! Thanks for sharing!

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Krayne
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Re: The Art of Krayne

Post by Krayne » 18 Mar 2016, 18:25

Long time since last post. Been taking extra hours at work to save up money.

Anyway, Project 1, The Upturned Moon Inn, I have blocked out the ground floor, textured some and tested out some lighting.

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And in Project 2, War Legacy, I have created a Lantern and used it to light the Dugout Environment

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Krayne
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Re: The Art of Krayne

Post by Krayne » 08 May 2016, 07:32

Been real busy of late. Job Applications, some unsuccessful, some still being processed. Been ill, still am.

But i have managed to do some doodle and a 3D Shed

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[video=vimeo;165260256]https://vimeo.com/165260256[/video]

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AnimeBrit
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Re: The Art of Krayne

Post by AnimeBrit » 08 May 2016, 09:22

These are amazing. Excellent work!

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Anrelia
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Re: The Art of Krayne

Post by Anrelia » 12 May 2016, 20:41

Damn man, those doodles are beautiful, I love the style of them very unique :rad:

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