Expendable wrote:RPG Concept - Midnight City
Premise: An ancient crater, cloaked in darkness, surrounded by ancient stone walls and the more modern walls of the Outer City, shielding it like the scar tissue around a puckered wound in the Earth and mostly forgotten, never appearing on any map.
Some say it's the resting place of an ancient god.
Some say it was created by the summoned heart of a fallen star.
Whatever happened, it left a crater surrounded in perpetual midnight, underneath a rift in space and time.
A place of power. It has many names - The Watching Dark, the Hidden Quarter, Midnight City.
Only those who are incredibly lost or have guidance can find it - you couldn't tell by the mob that throng the center, drifting among the market stalls and clubs that lit the night. But the crowd is more than human - one could easily finding themselves brushing elbows with the fae, demons, aliens, even the occasional god - all drawn by the power of this place.
And at the heart of it all sits a pub, The Rose and The Anvil, kept in perpetuity by descendants of a single family. The curious can venture into the cellar - however nobody but the family ever comes back up. And they never venture down until the screaming has stopped for a while.
Along the outer sections you'll find the homes - mansions for the wealthy, homes and apartments for those who have no better place to go, factories that make the various products found in the market stalls.
You can also find the gates, each linked to a gate somewhere else. And sometimes, somewhen else. The Cemetery gate, for example, is well known but not a place to linger. At least, not for the living.
Welcome to Midnight City.
I would love to see something like this in RPN
You really got talent for writing.Which is something I lack these days