[WRITING] Miscellanea's Misbegotten Daughter (c)
Posted: 05 Aug 2022, 05:20
Blaster - Plasma discharge weapon, does concussive damage. Effective range 50 meters in atmosphere.
Blaster rifle - Plasma discharge weapon, does concussive damage. Effective range 250 meters in atmosphere.
Laser - energy weapon, does burning damage. Effective range, 50 meters in any environment. Not favored for internal ship use as lasers can puncture the hull.
Laser rifle - energy weapon, does burning damage. Effective range, 250 meters in any environment. Often used for sniping. Usually required that to be brought aboard ship, the energy pack has to be removed and locked up in an ammo vault.
Bass Stunner - sonic weapon, does non-lethal concussive damage, effective range 100 meters. Requires a pressured environment to operate. Bulky, consisting of a parabolic speaker. Anyone caught in the area of effect for the bass stunner should avoid operating heavy machinery for a few days, as excitement causes them to black out.
Needler - less than lethal chemical weapon, shoots glass splinters coated with a paralytic agent. May require an antidote to be administered if they receive too many shots. Can be lethal to children if they prick their fingers on a spent splinter.
Taser - energy weapon, inflicts (usually) non-lethal electrical shocks. Effective range 0 meters / requires physical contact.
Tangler - chemical weapon, non lethal. Packaged as a grenade, when it explodes, stretchy sticky strands are spread in a 7.5 meter radius. Requires an Anti-tangler spray agent to counter the adhesive strands.
Slug throwers - available in multiple forms. Usually used with subsonic ammo in a shipboard or station environment. Some offer less than lethal projectiles.
Blaster rifle - Plasma discharge weapon, does concussive damage. Effective range 250 meters in atmosphere.
Laser - energy weapon, does burning damage. Effective range, 50 meters in any environment. Not favored for internal ship use as lasers can puncture the hull.
Laser rifle - energy weapon, does burning damage. Effective range, 250 meters in any environment. Often used for sniping. Usually required that to be brought aboard ship, the energy pack has to be removed and locked up in an ammo vault.
Bass Stunner - sonic weapon, does non-lethal concussive damage, effective range 100 meters. Requires a pressured environment to operate. Bulky, consisting of a parabolic speaker. Anyone caught in the area of effect for the bass stunner should avoid operating heavy machinery for a few days, as excitement causes them to black out.
Needler - less than lethal chemical weapon, shoots glass splinters coated with a paralytic agent. May require an antidote to be administered if they receive too many shots. Can be lethal to children if they prick their fingers on a spent splinter.
Taser - energy weapon, inflicts (usually) non-lethal electrical shocks. Effective range 0 meters / requires physical contact.
Tangler - chemical weapon, non lethal. Packaged as a grenade, when it explodes, stretchy sticky strands are spread in a 7.5 meter radius. Requires an Anti-tangler spray agent to counter the adhesive strands.
Slug throwers - available in multiple forms. Usually used with subsonic ammo in a shipboard or station environment. Some offer less than lethal projectiles.