Are there any preferably free online game design courses for UE5 or Unity?

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Rich-Allen1976
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Are there any preferably free online game design courses for UE5 or Unity?

Post by Rich-Allen1976 » 02 Nov 2025, 21:38

Above.

Local College keeps telling me I'm too old at 49, I signed up for Software Academy the other week and had a taster session, the guy had technical issues and had to cancel the session, I tried another free session last week, the guy disconnected on me as soon as I told him I was considerably older than 16...

However, I'd like to do formal learning of either Unreal Engine 5 or Unity, can anyone direct me?

I am aware of Google and they have the above software in America.

 
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Rich-Allen1976
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Are there any preferably free online game design courses for UE5 or Unity?

Post by Rich-Allen1976 » Yesterday, 09:58

Meh, everyone ignores my topics, rather annoying actually.

FFS, I have used Google and not got anywhere.

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Are there any preferably free online game design courses for UE5 or Unity?

Post by Beerkeg » Yesterday, 11:07

I mean there isn't much to a specific game engine. You still use the same basics and write the same code. The only difference is the IDE, which is just a matter of getting on with it. Best place to look for tutorials is Youtube, just search for "unity game dev basic tutorial", find a guy and look for a video that covers what you're having trouble with. Theres no special magic that would require you to take a course, you just open the IDE and get on with it, start writing code, boot up Blender and make some assets, throw them into the IDE and start making a game.
Once you have some basic set up and have a character in a world, you come up with what the point of the game is and start adding features. Then if you don't know how to add what you want you either google it and scan through github to steal someone's code or you just keep writing code until the thing works.
I used Unity to remake Hard Truck Apocalypse, cause I liked the game, but the original has horrible balance and physics so I extracted the assets from the game (google "ninja ripper"), upscaled textures, edited some models, UVwrapped new textures onto the models and just rewrote all the code for the game mechanics. Took about 4 months and a few sleepless weekends. I have never done any game dev stuff before, never taken a course on game dev, just decided I wanted to do it and got on with it.
The reason I wanted to remake the game was this guy remaking Simpsons Hit and Run, got some hints and ideas from his videos on how to do some things.

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Are there any preferably free online game design courses for UE5 or Unity?

Post by Rich-Allen1976 » Yesterday, 11:56

Beerkeg wrote:
Yesterday, 11:07
I mean there isn't much to a specific game engine. You still use the same basics and write the same code. The only difference is the IDE, which is just a matter of getting on with it. Best place to look for tutorials is Youtube, just search for "unity game dev basic tutorial", find a guy and look for a video that covers what you're having trouble with. Theres no special magic that would require you to take a course, you just open the IDE and get on with it, start writing code, boot up Blender and make some assets, throw them into the IDE and start making a game.
Once you have some basic set up and have a character in a world, you come up with what the point of the game is and start adding features. Then if you don't know how to add what you want you either google it and scan through github to steal someone's code or you just keep writing code until the thing works.
I used Unity to remake Hard Truck Apocalypse, cause I liked the game, but the original has horrible balance and physics so I extracted the assets from the game (google "ninja ripper"), upscaled textures, edited some models, UVwrapped new textures onto the models and just rewrote all the code for the game mechanics. Took about 4 months and a few sleepless weekends. I have never done any game dev stuff before, never taken a course on game dev, just decided I wanted to do it and got on with it.
The reason I wanted to remake the game was this guy remaking Simpsons Hit and Run, got some hints and ideas from his videos on how to do some things.

Meh, Ninja Ripper needs paying for, I wanted free stuff! Try again.
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Are there any preferably free online game design courses for UE5 or Unity?

Post by Beerkeg » Yesterday, 15:07

Rich-Allen1976 wrote:
Yesterday, 11:56
Meh, Ninja Ripper needs paying for, I wanted free stuff! Try again.

It's like you're not even reading... Ninja Ripper is optional, you only need it if you want to rip assets from other games. It isn't necessary to make a game in Unity or UE5, it was just an example of what I used to extract game assets from another game. You can find loads of free assets from Unity and UR5 communities. Also if you'd bothered to read their FAQ, you'd know that Ninja Ripper 1.7.1 is free and has all the features required to extract game assets.

The tutorials on Youtube are also completely free, which is all you need to learn Unity or UE5.

Your "I can't be bothered to learn how to Google" attitude won't do you any favors when trying to develop a game. It certainly wont help you get any more help/hints/tips.

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Are there any preferably free online game design courses for UE5 or Unity?

Post by Rich-Allen1976 » Yesterday, 16:00

As it happens I've managed to print out code for a 3D platformer in Unity.

Created by ChatGPT.
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