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    1. #1

      Rune Wars [OOC] [Open]

      Rune Wars

      Rune Magic

      Runes are of ancient magic long lost to the world. Relics of rune magic still exist throughout the world, however, most of it is dormant. Rune magic was considered extraordinarily powerful. Many items were crafted utilizing Runes and with these items, the world was nearly destroyed. The power was so devastating even those who practiced it sought to make it forbidden and destroy all the items created with Rune Magic. The task proved to be impossible not even Rune Magic could destroy all of them. Remnants of Rune Magic still exists today. Time took its course and items crafted with Rune Magic either lost their powers or were simply lost.

      Introduction
      Recently Rune Magic has reemerged granting those who obtain them supernatural powers and abilities. Worst monsters of the world have obtained it. A goblin single-handedly took out one of the great city nations with it. Most believe the goblin simply found a relic of the ancient magic and somehow activated it. There are a few who believe the goblin actually learned the ancient art. Survivors mentioned the monster claimed it had a master who granted its supernatural powers.

      The King of Solty Rei, a port city nation, called forth adventurers. He promised wealth to those who proved worthy of a quest to slay this goblin and others like it. Other cities merely believed it was a hoax of some kind since a goblin had no way of destroying a city nation and believed a dragon was most likely the culprit or a rival city that did not want recognition for the deed. The lost city nation was near Solty Rei so it was in their interest to take action.

      Countries and Places
      Maps:
        Spoiler:  

      World Map: More details will be revealed of the other areas in the world as needed. For now, some of the Northern Kingdom has details, and the areas near the Eastern Countries do.
      Rune Wars World Map.jpg

      Solty Rei is one of the most powerful city nations in the East.

      The Eastern Countries are all city-states with a few outlying villages to the North of them and to the west were vast expanding empires.

      The Western Empire is considered the most powerful and advanced country in the world. It boasts the best academies with a host of races within its borders. Slavery is used as its manpower a staple of its society. Those of not human descent are all slaves within the Empire, therefore, it is not visited often by those are not human. Although they do have some Dragons and Titans who live among them who they have not enslaved.

      The Northern Kingdom is a young country and a mix of races that most others consider to be savage beasts. They are all called beastmen by outsiders. However, within the county, they have several races that they distinguish as completely different ones. The Wolf People, the Cat People, the Deer People, the Bear People, the Bird People, and the Snake People. There are sub races among them and recently some countries have discovered these beastmen as they called them are actually quite intelligent and cultured. The Northern Kingdom was made up several countries that were literally divided by the different races. They use to fight quite often among each other. The Western Empire started expansion into their Kingdoms. They realized they could only defeat the Western Empire band together and formed the Northern Kingdom. It has been practically a stalemate since. Still, the People as they all call themselves are not welcomed in other nations yet.

      The Barren Lands was in between the Eastern countries and the West. The Barren Lands was land still scarred by the ancient war with Rune Magic. Nothing had grown there for 10,000 years. Only Titans, Dragons, and Gods lived that long so only they had memories of Rune Magic. The Barren Lands served as a buffer between the Eastern Nations and the empire in the west.

      The Forbidden Forest was once the greatest nation in the East. It was a nation of elves and is believed to still be a nation of elves, but not even elves can visit the forest. When it was a nation of elves it was not known as the Forbidden Forest. Most elves then lived in the Forbidden Forest, but something happened and the great divide occurred. Outside of elves, no one knows what happened, but Great Elven cities were built outside of the forest, and the forest itself closed its borders and kills all who intrudes. It is unknown if there is still a thriving nation of elves who dwell within the Forbidden Forest. Even the elves who left it believe the magic of the elves who stayed to close its borders may have crafted magic that doomed all of them.

      The Northern mountains are full of Gnome and Dwarven Kingdoms. They are known as the best craftsman in the world. The Gnomes for trinkets and wondrous items, the Dwarves for weapons and armor. The Northern coast lay beyond their homes which is of jagged rocks and treacherous seas. The Northern Kingdom is on the other side of these waters and so is separated solidly from the East.

      *Other Nations and places will be added as the story progresses

      City Nations in the East Player Races

      Humans: Humans are the most common of all the races and multitalented.

      Elves: Elves are long-lived and are efficient in Archery and Magic

      Dwarves: Dwarves are nearly as long live as elves. They are efficient in forging weapons & armor and melee combat. Dwarves have no affinity for magic.

      Gnomes: Gnomes are as long-lived as dwarves are. They are efficient in crafting trinkets and wondrous items. They are efficient in symbol magic and prefer magic over other types of combat.

      City Nations in the East Player Occupations

      Non-Magic
      Archer: A master of ranged combat
      Soldier: A master of melee combat
      Knight: A master of Cavalry combat
      Thief: A master of traps, pickpocketing, acrobatics, and has some knowledge of combat.
      Assassin: A killer and master of quick strikes in melee and range.
      Ranger: A master of survival in the wilderness and normally serves as a guide. They are good archers and decent in melee combat.

      Magic
      White Mage: A master of protection and healing magic
      Black Mage: A master of offensive magic
      Red Mage: Can use a combination of Black and White magic
      Caller: Is able to form contracts with monsters and train them and call them to their aide in battle.
      Symbolist: A master of written magic. Symbol magic is used to instill magic into weapons, armor, and items. It can be used to create wards and circles. Symbol magic is often referred to as ritual magic since it takes 10 minutes if completed quickly to do any Symbolist magic. Symbolists do not adventure often as a result as their magic is poorly suited for battle. If they battle at all it'll be with items they crafted or in an area where they've had time to set up their magic ahead of time. Symbol magic is more powerful than other forms of magic but it takes much longer to employ All of it requires materials and magic instrument for drawing the incantations.

      Northern Kingdom Player Races

      Wolf People: Are the most common race in the Northern Kingdom, much like humans are in the rest of the world. They have keen senses unlike humans and are slightly faster and stronger than humans. They are about 6 to 7 feet tall. The Wolf People are not as industrial as humans are, but they are resourceful and survivalists. Wolf People are bipedal and utilize tools to build and fight with as humans do. Their features, however, besides their hands are completely canine in appearance. The sub-races are wolves, foxes, hounds, beagles, shepherds, etc. Besides their appearance, they are pretty the same.

      Cat People: Are agile, quick and capable of making great leaps. They tend to be weaker and smaller than humans. They stand about 4 to 4 1/2 feet tall. The Cat People are Bipedal and known for their cunning abilities in battle and normally lead battles of the people. They too, like the Wolf People utilize tools for building and fighting. Subraces are lions, cheetahs, cougars, small cats (tabby, maus, siamese, etc.), tigers, etc.. Besides their appearance, they are pretty much the same.

      Bear People: The Bear People are strong and fierce. They stand from 7' to 8' tall and are the largest of the People. Bear People are often noble warriors. The Fur colors are of whites, browns, and blacks.
      Deer People: The Deer People are the most numerous of the People but at the same time less numerous as they are a mix of races. Despite being mix of a variety of different mammal humanoids, they all stand on average between 5' and 6'. As a result, they are considered to be the most versatile. The Deer People represents an alliance of these races, and each race by themselves is actually a minority. The Deer in this group proposed and put together the alliance and the others at the time elected that all of them will be called the Deer People as a collective as a result.

      Bird People: The Bird People are often called the feathered folk, and their colors posses an incredible amount of variety. They are the smallest of the People and stand 3 to 3 and 1/2 feet tall. All of the Bird People are capable of flying, which they use to their advantage, as well as their uncanny sight. However, because they are born to fly, their bones are hollow and therefore are as structurally strong as of the other races. Though they do have six appendages: 2 arms, 2 legs, and 2 wings.

      Snake People: The Snake People are the strangest of the people, but are known for their mastery of the mystical arts. They are not known as powerful warriors but they do have them. Though they are limited as their arms are small. Their bodies are where their strength lies. Snake People do not have legs but are capable of using tools with their hands. The Snake people are not humanoid like the rest of the people.

      Northern Kingdom Player Occupations

      Non-Magic
      Shooter: A master of ranged combat
      Warrior: A master of melee combat
      Riders: A master of Cavalry combat, though they do not use horses, but a variety of creatures, including lizards, to giant birds such as rocs.
      Thief: A master of traps, pickpocketing, acrobatics, and has some knowledge of combat.
      Slayer: A killer and master of quick strikes in melee and range.
      Scout: A master of survival in the wilderness and normally serves as a guide. They are good archers and decent in melee combat.

      Magic
      Shaman: A master of protection and healing magic utilizing spirits
      Majin: A master of offensive magic utilizing taboos. Taboos fuel the magical energy and requires one to pursue a taboo practice, such as not bathing or murdering innocents. It differs pending on the user. Though the latter of murdering innocents are considered to be evil.
      Beast Master: Is able to form contracts with monsters and train them and call them to their aide in battle.
      Mystic: A master of protection, healing, and offensive magic. Only the Snake People can be Mystics. At the same token none of them can be Shaman, Majin, or Beast Masters. Their powers are the same as the Black Mage and a White Mage abilites. Mystics as a result represent the most powerful casters in this world, unless of course someone could use Rune Magic.
      Symbolist: A master of written magic. Symbol magic is used to instill magic into weapons, armor, and items. It can be used to create wards and circles. Symbol magic is often referred to as ritual magic since it takes 10 minutes if completed quickly to do any Symbolist magic. Symbolists do not adventure often as a result as their magic is poorly suited for battle. If they battle at all it'll be with items they crafted or in an area where they've had time to set up their magic ahead of time. Symbol magic is more powerful than other forms of magic but it takes much longer to employ All of it requires materials and magic instrument for drawing the incantations.

      Rules
      Bios are required to join and must be approved. However, they only need to contain your character's name, race, occupation, and abilities.
      No god modding or using out of game knowledge.
      Your character can be a noble, preferable an heir. The character cannot be royalty or tied to it.
      You may have up to a maximum of three characters each.
      In general, all NPCs will be controlled by me. Players are not free to control them.


      Game Objective
      Runes have come back. The goal will be to collect as many relics as you can and use them for yourselves. To begin with I'll limit relics to one per person until everyone has a rune. After which it'll be two and so on. Runes will grant a player a supernatural ability such as super strength, invisibility, or X-ray vision. Of course, the runes will come later, initially, the party will go on a quest to track down the whereabouts of the goblin.

      Profile Template
      Name:
      Race:
      Occupation:
      Abilities:
      Appearance: Optional. I’d prefer this left to posts.
      History: Optional. Again I’d like to see this developed in posts. However, something simple like a fishermen’s daughter is fine. It leaves character details open for future development.
      Last edited by Ryuuko; 02-11-2019 at 03:33 PM.

    2. #2

      Re: Rune Wars OOC

      Known Runes and who possess them.

      None at this time.

    3. #3

      Re: Rune Wars OOC

      List of Players and their Characters.

      @TsundereSantaiga
      Poly an Elven White Mage
      Hymnia an Elven Black Mage
      @zgawd
      Uinet the Scrapper a Gnome Symbolist
      @DaddyCool
      Kurt Lorgan a Human Archer
      PharaohAtem
      Elyssa an Elven Red Mage
      @Catacombs
      Ruby a Human Ranger


      I’m looking for 3 to 6 characters for the North. I have 1 so far. If we get 13 to 24 then I’ll Open up the monsters as playable characters. If we hit 25 plus then I’ll adjust the plot to handle a larger amount of characters. I have 6 characters with 2 pending for Solty Rei. I’ll add the North Races and Occupations to the above post later today.


      List of Notable NPCs

      Goblin
      Destroyed a city-nation single-handedly with Rune Magic and claimed to have a master.

      King Simon
      King of Solty Rei, he leads the country alongside the four guild masters. Solty Rei has prospered under his leadership. Simon has children, although they are considered to be princes and princesses, it is uncommon for a ruler's child to become the next ruler in Solty Rei. No one knows where Simon was born or who his parents are. It is rumored that his mother is the Undying Empress, but evidence shows that the Undying Empress is just a myth and not real.

      Arch Wizard Zaraihe Rl'saulau
      Guild Master of the Wizard's Guild, she is currently 628 years old as an elf. Zaraihe was not always a wizard for the guild in Solty Rei, she was born in one of the Great Elven cities. She was already quite an accomplished wizard when she joined the guild 200 years ago. It only took her 20 years to become the head of the Wizard's guild. She is currently respected as the most powerful and knowledgable wizard in all the City States that resides in the East with the possible exception of the Great Elven Cities and the Forbidden Forest.

      Knight Commander Lucile Kinder
      Guild Master of the Guard's Guild. She is currently 40 years old and a human. She started out as a Soldier and quickly raised up the ranks and then became a Knight. As a Knight, she mastered her horseman skills and raised into the higher officer ranking as a result and when the time came 3 years ago she was chosen as the next Guild Master of the Guards. Kinder is known as a highly capable soldier and Knight and excellent at the command of Archers and Mages as well. Her only downfall is the fact she has no noble ties and ordinarily only nobles become the Guild Master or high ranking officers within the Guard's Guild. Other high ranking officers detest her as result.
      Last edited by Ryuuko; 02-11-2019 at 02:46 PM.

    4. #4
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      Re: Rune Wars [OOC] [Open]

      Been looking to do a RP again, will make a character tomorrow when I've had a chance to think about it.





    5. #5
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      Re: Rune Wars [OOC] [Open]

      I will get a character in for both of my accounts tomorrow

      This seems interesting
      Last edited by Catacombs; 01-08-2019 at 03:10 AM.

      Let's make a Neko Clan a REALITY.Message me for details

    6. #6

      Re: Rune Wars [OOC] [Open]

      I’m looking forward to seeing your characters.

    7. #7
      I missed my chance
       
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      Re: Rune Wars [OOC] [Open]

      Name: Poly
      Race: Elven
      Gender: Female
      Occupation: White Mage
      Abilities:

      Utility- True Sight: Being the worrisome sister she is, she has developed the ability to see some invisible or cloaked enemies or doors.

      Aura of Vitality: A constant aura exuded by Poly. Heals 1.5% every 5 seconds for those within five feet of her.

      Healing: Straight forward. Heals wounds, the more grievous the wound, the longer it will take to heal.

      Panacea: A cure all for status ailments. Does cure few diseases, but not all.

      Poly's Holy Shield of Wonder: For each attack dealt to the holder of this aura, damage is lessened by 30% and the victim healed a small mere 5%.

      Poly's Nefarious Elemental Shell: Another aura. This makes the recipient turn slightly green. Lessens damage from most elements by 35%. Excluding light or dark.

      Mass Heal: Looking around her she charges the healing spell for a round. Upon release, allies within forty feet of her are healed a moderate amount.

      Appearance: Black hair, icy blue eyes.
      History: Priestess of a church. Sister to Hymnia.
      _____________________

      Name: Hymnia
      Race: Elven
      Gender: Female
      Occupation: Black Mage
      Abilities:

      Utility-True Sense: Being the younger sister, she has the ability to sense auras of those that she is around. This helps put her sister's mind at ease.

      Fire Bolt: Small ball of fire thrown at an enemy.

      Lightning Surge: Lightning crackles at her finger tips. Whenever she points at a designated area, it surges forth.

      Icy Spike Wave: A slew of ice spikes rise in a cone in one direction. It starts small and covers more area as it goes. 30ft range.

      Gift Lightning: Bestows Lightning upon a weapon.

      Gift Fire: Bestows Fire upon a weapon.

      Gift Earth: Bestows Rock upon a weapon.

      Gift Ice: Bestows Ice upon a weapon.

      Blade of Moons Light: The end of her stave glows a silvery blue color and forms into that of a pole blade. Deals holy damage.

      Tendrils of Death: Pointing her stave, she unleashes a black orb in a direction. This orb travels until she slams the stave down. It then unleashes a ten foot mass of black tendrils in all directions.

      Appearance: Silver hair and sunset orange eyes.
      History: Circle Mage. Sister to Poly.
      Last edited by TsundereSantaiga; 01-12-2019 at 01:54 PM.
      (Chorus from Let You Down by Seether)So say something beautiful/Say what you're keeping inside/This anticipation, I will only let you down/Say something meaningful/Say what you're trying to hide/This anticipation, I will only let you down

      A big thanks to @xWickedNekox for this amazing set

    8. #8
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      Re: Rune Wars [OOC] [Open]

      Also interested but I have to hold till thursday as thats the day I play catch up.

    9. #9

      Re: Rune Wars [OOC] [Open]

      I won’t start the IC thread until Saturday.

      I really like the idea of Elven sisters. That’ll add a great roleplaying element.

      A few points on the current submitted profiles.

      White Mages have no offensive magic in this world, not even holy magic. It doesn’t mean they can’t engage in normal melee or range combat. Moderately skilled of course.

      The numbers in the ability does not quantity it because there’s a lack of a comparison for it.

      For example do characters have a 100 HP each? 1000? Maybe even 99,999 HP each. 50 could be a lot or nothing at all. Percentages, however, paints a clear picture without knowing the max hp or damage. So let’s state something like it recovers 5% health or something to that extent instead.

      Next no offensive attacks can be made of more than one elemental. You can have multiple abilities to attack with of different elements though.

      Otherwise it looks great.

      Plus the Black Mage can have the holy attack since it’s offensive magic.

      As for adding abilities you want to give your white mage more protective spells. Such as elemental resistance. Nothing wrong with making abilities area affects as long as the size of it is defined.
      Last edited by Ryuuko; 01-09-2019 at 05:05 AM.

    10. #10
      I missed my chance
       
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      Re: Rune Wars [OOC] [Open]

      Will edit on the morrow.

      Numbers were my way to give an example. (Since I don't exactly know how to explain it otherwise)

      Sure. Yeah... I'm gonna play this like White Mage doesn't know crap about fighting. Same with the black mage. They know how to use their magic... Just not how to hit something with a stick effectively.
      (Chorus from Let You Down by Seether)So say something beautiful/Say what you're keeping inside/This anticipation, I will only let you down/Say something meaningful/Say what you're trying to hide/This anticipation, I will only let you down

      A big thanks to @xWickedNekox for this amazing set

    11. #11

      Re: Rune Wars [OOC] [Open]

      That sounds like an interesting pair.

      Fantastic

    12. #12
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      Re: Rune Wars [OOC] [Open]

      Name:Uinet the Scrapper
      Race: gnome
      Occupation:Symbolist
      Abilities:
      • Recall: He can bind something to a place and then summon it back to that place. He always has himself bound to at least one place/object so that he has an escape at will.
      • Magma: Imbue a weapon with heat or magma like properites.
      • Earth: Imbue a weapon with the power of a rock/gem/crystal or any other form of earth. The object taking on its hardness but still maintaing the objects orignal flexability.
      • Plant: Give an item or object the ability to regnerate or the ability to bestory regeneration.
      • Gem Ritual: Imbue any of his symbolic rituals into a a gem or stone which can be used to to give any object a temporary enchantment.
      • Tinker: He is a master of mechanical objects and can figure any mech given enough time. Same can be said for his ability to create any sort of machination.
      • Extract: Uinet has the ability to extract any symbolic enchantment into any other object. This ability is super secret.

      Appearance: He is a gnome so he is small. More details will come in IC post.
      History: Uinet did not ask for magic, but he was gifted it at birth. Unusual magic that not many understood and assumed it was bad luck. He had the ability to disassemble anything even magical trinkets and gnomic wonders. Although it always seemed to happen on accident. Few gnomes realized this was Uinent learning. For in destruction you truly understand the beauty of what went into to creating something. Its how science is done!

    13. #13

      Re: Rune Wars [OOC] [Open]

      Your character looks good. It’ll be interesting to see how you manage combat with your character.

      One thing to mention, to reclarify, Rune Magic Items, at least the ones that still exist, cannot be destroyed, changed, or dissembled.

    14. #14
      I missed my chance
       
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      Re: Rune Wars [OOC] [Open]

      Edited! @Tanya
      (Chorus from Let You Down by Seether)So say something beautiful/Say what you're keeping inside/This anticipation, I will only let you down/Say something meaningful/Say what you're trying to hide/This anticipation, I will only let you down

      A big thanks to @xWickedNekox for this amazing set

    15. #15
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      Re: Rune Wars [OOC] [Open]

      I'm kinda stuck on healer or red mage or caller.

      Profile Template
      Name: Elyssa
      Race: Elves
      Occupation:
      Abilities:
      Appearance: Blond curly ringlets with icey blue eyes as clear as a crystal blue lake.
      History: Elyssa's family was of noble birth, but decided to live away from any main kingdom of the elves and instead deep within the woods where they could live in piece. Then one day a horrible fire destroyed their house and everyone thought they had died including their daughter. Elyssa was given to her nurse maid while her father went back inside to rescue her mother, but the fire swallowed them both. Now she lives alone in the woods as her nursemaid died years ago.




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