Thanks for trying to cheer me up. *hugs back*
thanks. time to lie down
ehh a little bored hope you feel better Ex.
swollen sinuses. you?
Hows it going.
Just stopping by to say hi *waves*
Thank you Expendable they look awesome.
when things get really dark you learn who your real friends are in this world and who really is'nt.
LOL I know you'll do great, I'm sure
Congrats on the purple ^_^
Very well deserved.
Congrats for your modship EX
My chat went poof >.<
we should totally team up ^^
Thats a good idea *laughs along with you*
A&M's Hmod Vixen
Phantom Blaster Overlord
In Russia about the 1700's, someone came up with a new way of brewing tea. A water tank wrapped around a funnel that would be filled with charcoal and set alight to heat the water around it. A smaller pot with water and tea leaves would be sat on top of the funnel to brew really strong tea. One would then pour a little bit of the tea concentrate from the top pot into a cup, then add hot water from the larger pot to dilute it to taste.
It was so clever, because it sat on the table
Here are some stories about micro-apartments - living in high density populations with limited urban real estate
Micro Apartments Are the Future of Urban Living
Theres a housing crisis in major American cities: its too damn expensive to live in one. In New York City, for example, there are many more single adults representing a whopping 33 percent of the population living alone than there are small, affordable apartments. And theres not much sign of things improving soon.
Portable Museum Kit
Originally developed as master thesis by Daniele Mancini, The Portable Museum Kit became soon a common teaching ground at Interaction Design Institute Ivrea. It became also a powerful platform to develop numbers of interactive installations, workshops, projects within the e1 exhibition design unit. The Portable Museum can be described as an interactive and open-ended system to collect and display data, based on RFID Tags technology: visitors/users come and evoke audiovisual
So you've decided you're going to run a science fiction game that takes place in space. And for that you're going to need a ship. I am a scifi gamer and a navy brat, so here are a few things I'd like you to consider.
The purpose of a ship is to transport some sort of payload to a destination. The nature of that payload will dictacte a large part of the ship's design.
A cargo ship's payload is its cargo. Capacity is usually more important than